Now, to be very direct, not a huge amount of space in the concept of crazy additions to appear in a sequel, but Cover Orange 2 does everything possible to freshen things up without hurting the core gameplay. In the end, however, you are still going to fall a variety of default objects to push, grab, and for one or more oranges to protect them from the deadly rain. It is a mission pack sequel to be sure, but it is at least pretty good sequel mission pack.
There are three chapters in Cover Orange 2 with forty levels in each, so there are plenty of puzzles to solve and opportunities to save the oranges. Each level will have a configuration of multiple objects, sometimes with oranges already on stage, and sometimes require you to drop them in the right place. The objects that can be used to solve the puzzle will be displayed in the top left, and we must use them in order. Drag widgets on the screen while they are above the indicated line and then release your finger to drop them onto the stage. A star at the bottom will start depleting once you start the level, so if you want to keep that star in the final score, you better act fast!
The gameplay is the same as the first game, the object is to protect the oranges from the rain. It gives you a certain amount of objects to use each level and you have to drag and drop the objects in the right place to cover the oranges . I am glad that the gameplay has not changed, because it worked so well in the first game. I would have liked to see more levels , currently only 120 levels , but I’m sure that eventually they will add and extend the game. Some of the levels are hard , are very easy early but later in the game certainly increases the difficulty. The game features a 3-star system , you get a star to complete the level, one to do a certain amount of time and the latter to find the hidden star in each level , you get the hidden star when the rain comes a star also appear somewhere for a couple of seconds and you have to touch it. I personally do not like this feature, since I am always forgetting to take the star and then I have to redo the level in order to get the 3 stars. It would also have been a nice addition if they added in the time I had to do to get in each level to get the star.
At each level, you are given only a few items to work with what you mainly interact with the level structure in place, instead of building the entire structure itself. In some levels, you’re just pushing an orange, brushing against a moving column, or breaking glass for safety oranges. The sequel is more complex level design so that you are throwing oranges to ramps in the areas of safety, the use of pumps in orange throwing objects, and even creating rudimentary carts to roll oranges around. An interesting novelty is a puzzle style action where the time you drop the elements is essential for success, as opposed to a more methodical puzzle configuration. This effortlessly manageable through drag and drop interface, allowing you to focus on the challenge at hand.
In addition to the new features and addictive gameplay, the sequel also provides more detailed graphics and animated visual effects. Oranges and all animals in the game are equipped with animated expressions, as amused smiles after the victory, and looks of despair after a failure. The worm wriggling in the grass, the butterfly flapping its wings, and crow flying through a letter in his mouth all is a vibrant world.
Cover Orange 2 adds a lot of new mechanics compared to the first version, but lots of new content it offers is sure to appeal to everyone. Physics puzzles seem to have found a home on touchscreen devices, and Cover Orange 2 is a great addition to the family. The aspect of the game will not win any awards, but the puzzles will keep you playing for a while.
The game offers some challenging puzzles and a few new features but doesn’t stack up to it’s predecessor. If you have to chose between the first or second, get the first, the first is a great puzzle game and probably one of the top of all time (on iOS).