Graphical dexterity makes Infinity Blade 3 standard iOS games are seen as the product of an art and a craft session in the nursery. Is that the only entertainment feature of this final part of a trilogy famous? No, the fight would be on the list too, but too often you will end up turning a blind eye to the two, ready to put a fist in anything breakable out of sheer frustration. You’ll need a couple of hours and a lot of battery power to handle this game. Infinity Blade from Chair Entertainment III concludes the trilogy of fighting games with some serious style. Maintains near-perfect in the same basic formula, introducing some bonuses, tweaking some inventory and point functions, and falling into a lot of new enemies to face off against. It’s big, bad, and oh so pleasing to the eye, so Infinity Blade III sits as a PC game all the way, saved on your iPhone.
Like the previous titles, this game sticks to what he does best in terms of game-play, with heavy short repetitive battles still very much the centerpiece. What you will notice is how much bigger this game is, and how good it looks. Things are much more polished this time, and considering Infinity Blade has never been a bad looking game which means that things really look gorgeous on this occasion. The world also is played on a much larger scale, and if less than the choice of scan path and we are in Infinity Blade II, there is an adequate impression of size and overall epic touch that ChAIR are obviously keen to get across.
Combat remains largely unchanged. You march up to some hulking foe and do battle using a variety of dodges, blocks and parries to wear them down before unleashing your own flurry of blows in the few seconds before they regain their composure. It’s muscular, satisfying stuff, made all the more enjoyable for its immediacy. Swiping to meet an incoming blow results in a clanging parry, tapping the corners sends you ducking left or right. It just feels right, and once you’ve found the rhythm of each enemy these encounters are a cinematic joy, rightly forming the meat of the game.
Trouble is, this time around, you need to wade through a lot more mushy veg and gravy to get to that meat. As with any game where the core mechanics worked fine first time out, Infinity Blade 3 finds developer Chair piling on more stuff, filling in the margins with additional tasks, and generally elongating the experience by any means available.
In Infinity Blade III play as Siris or Isa (depending on location) as you work your way to the mysterious worker, a bad guy bent on destroying the world. Along the way you’ll fight several of his henchmen Deathless and other enemies ranging from dragons as big as all space shuttles down to metal monsters and men are not that large house. Combat is basically the same as in the first two games, with blows, looks and virtual buttons that control a deceptively simple series of offensive and defensive moves to chain. Other games have tried, but does not feel the same as stopping, dodging and stabbing, and unleashing a barrage of slashes desperate to beat down an enemy in a massive game of IB.
While most battles do they feel kind of repetitive after a while, that does not stop them being incredibly epic and fun. I had to play several levels many times to finally become strong enough to beat a particularly difficult opponent here and there, and it was always wonderful. A little grindy, but an explosion. In addition, the meta game cooking potions, jewelry fusion weapons in the blacksmith remastering, gaining different skills, changing out items with better ones, and so on (most of which is held in the cache, the base of operations) helps keep things relatively fresh feeling with each play-through.
In addition to the extra playable character, in Infinity Blade III you can brew potions, and eventually, utilize a blacksmith to improve your weapons and armor. Each of these actions requires collecting a lot of resources (herbs are now scattered throughout the levels, in addition to gold), and they each have their own countdown timers. You can bypass the timers by spending in-game premium currency, which is acquired by achieving specific goals, like taking down an enemy without receiving damage. You can also hurry along the process by dying in the game, waiting patiently, or spending real-world money.
The potions and blacksmith add a new degree of depth, as does a merchant ship which offers special discounts on high-end gear. You may still find yourself unable to purchase expensive, brand-new armor, and like in the previous games, once you’ve maxed out a particular piece of gear, you’ll miss out on experience points until you equip something new. This forces the player to constantly change gear, which means that even if you become attached to a particular item, your use for it is only temporary.
The game has its shop where you can upgrade your powers, you can upgrade your all weapons, powers and abilities to perform better. They all be upgrade with fixed amount, if you haven’t any gold or coins to purchase then you can upgrade it direct from in-app purchases, we think there is no need to by extra things from in-app purchases, if you defeat enemies in battle you can automatically get some rewards and in the game find hidden treasure to spend them in shop.
The game has very impressive graphics and better visual effects and to make it better iPhone 5s comes with its unique kind of processor. Storytelling in the game is not inferior to any movie and background sounds are good. If you have not played this series of games then we recommend that you play this game, and I played two previous sequels, then it would be boring sometimes with their same strategies of play, but you may like to finish this game with beautiful graphics then you can play.