It is now difficult to offer original ideas for games of the match 3, but The Treasures of Montezuma has a nice little twist to the concept of idols, which are activated when you match the color of the idol on the board game twice in a row. I remember myself getting real addicted to the first part of the game received as soon as I found out how the idols really worked. But for some reason I missed out the same level of interest in part 2, but now I have three treasures of Montezuma to my iPad 2, which has resulted in my same addiction back, and now I thought this has become the best installment of the same series.
As with previous installments of the series, your goal remains the same which is to get the highest score possible. You do this by replacing stones or rocks for three like-colored set. While Montezuma does not support same color diagonal, it allows you the same thing “to have; corner” where you could be something like three and three. Leave all these stones, you get points for it, and then the new stones fall within to replace them. Plus you get in a single stone of the match, the better your score. You also get more points if you can make combos of more than one color or of the chains during the falling stones of the same stones that they fall down. One more good point about the game is that is to make matches after the initial set of matching stone disappears, but before all the other starts to fall.
There are a total of 16 power-ups exist, including a totem for each color. The range of emerging powers in the amount of jewelry on the screen at once increased to extend the clock in three seconds. Each totem has also got a unique energy, if destroyed several blocks or randomly changes the color of some blocks on the board. Each of the power up has got a total of four levels of advancement, and stars are needed for each update. Each level has multiple point tiers, and you earn a star, once you have removed all the rows of points for a certain level.
This must be done individually, though – if you have two rows of points to points and 150K and 200K 250K points and it is only necessary to release the second row and still playing to clear first. There is also a line of credit at the time, automatically wins a star, if you can identify, but I’m still not been able to this magic line for a one-to-reach level. Finally, you can buy a third star, a version of “play, think” the same paving-3 where you get a certain number of stones and some movements to identify them all. Fortunately, these are just the raw and can be skipped, because while it is fun at first, soon sink into the activities of the regular game.
One thing I remember from the template that is true here, and they have been all matching view me. Obviously, the faster the scene but striking detail when you load the game on the final dialog elegant, if taken at the top. There are even details that seem almost useless, as totems themselves at the bottom of the screen. Chances are rarely check out the others from the corner of his eye out from time to time, but when you finally get to see them in action. Some, like the different tones of the totems and the cool relief to power, are a series of blocks. Other sounds, like the banjo-like tone of his time is up, can be annoying.
The truth is, however, probably not much notice as you play, the game can keep you entertained actually at least the menus and stuff! After all I’ve spent too much time with this game in the last few days, I think I’ll have to re-engage in the treasures of Montezuma second series is proof that the games Item 3 are still attached, without the need to be very entertaining, crush them with other genres. This shell has all the action, excitement and wow the visibility of its predecessor and is a sure sign that the series has no intention of weaken in the short term. If you play the same love of three, or used to love and hopes to spark, look no further than The Treasures of Montezuma 3 and HD.